Saturday, September 24, 2011

Wednesday, September 21, 2011

Halloween is Coming, Bring on the Strange and the Scary.

Think of 99rooms as a postmodern minimalist arthouse flash site, heavy on the ambiance of industrial decay.

Turn down the lights, turn up the volume, and don't some crying to me if you don't 'get it'.

Monday, September 12, 2011

Games that Villains Should be Playing: On the Rain Slick Precipice of Darkness

Are done with our decade-long hijacking hangover yet?  I damn well hope so.  We have better things to do than, say, watch a documentary on Al-Jazeera that consisted of nothing but an hour of a crusty old man babbling on and on about how he took pictures of the twin towers nearly every day and it was set to the soundtrack of Brokeback Mountain.  Yes.  On Al-Freakin'-Jazeera.

First, that's clearly stalker behavior.  Second, the sound editor must have laughed all the way to the bank.  Good work sir, I salute you.

Right.  Back to business.

Penny Arcade is already a well-known property in the villain universe, but why should we be buying into their tie-in scrap heaps of a game?

First, it's two games (of a possible set of four) and it's set in an alternate universe 1920s where you can attack mimes with garden implements.  And robots.  And WASPs.  And possibly cybernetic monkeys and scientists too, but I haven't gotten that far.  Why are the 1920s so exciting?  Because it's wrapped into the motherfucking Cthulhu mythos, that's why.  That and the usual perks: the amusement parks are extra-seedy, the clothes are fab, and alternate universe technology has progressed beyond Steampunk and has moved onto far superior clockwork, cathode ray tubes and the nostalgic MacGuyver-ready detritus of the Golden Age of Industry.

Look closely: Episode 2 adds goggles to your fashion choices.

True to the source, characters are two-dimensional in the very best way (there's no pretension here, just highly amusing riffs on mystery and adventure archetypes) and the world around you is filled with slightly squirm inducing patent medicines, creatively titled filth-monger storefronts and lots and lots of puerile humor and swearing.

And perhaps the best thing?  When they send you on "go gather a bunch of shit" missions, they are solved in seedy and underhanded ways that make you feel like you've accomplished something vaguely evil.

It's is of no use to henchman training, villain character building or any such constructive use of your time, but if you've been eyeing these games, you can't go wrong for $8 a pop on Steam.

They chained Mike Krahulik to his desk for six weeks to make the artwork.
True story.

Thursday, September 8, 2011

Pigeon Fight

Fatal Phyllo got really excited once because she managed to kick a passing pigeon in the head.  Little did we know that Russia had upped the ante terribly.